Functional Game Development
While functional programming is making huge inroads in areas like web development and distributed computing, there is one kind of software where its use is still rare: games. The vast majority of games today, from the small indie variety up to triple-A titles, are written in a mostly standard way, filled with mutable variables and large object hierarchies.
With such a conspicuous title you'd think this was meant to be ironic or a post-modern arthouse diatribe. Nope, I'm just asking you to literally think differently, because the future depends on it. Non-ironic drama intended.
So You Want to Learn Java?
Java is a great software development language. Used by millions of people daily, it's incredibly popular being the the primary language of businesses, Android software development and Minecraft. Java has excellent tool support, offering integrated debugging and many many libraries that can solve many many problems.
Parsing Text with a Virtual Machine
As the saying goes, all the good ideas in computer science came from the 1970s. We'll explore a new library for parsing text that calls upon an old, unconventional approach: compiling parsers to custom bytecode and then running it through an interpreter. Along the way, we'll learn about how PEGs fit a sweet spot between regular expressions and heavier parsers, and how Clojure is an ideal language for writing simple compilers.
Concepts of functional programming is made much harder when the developer is also trying to learn a new language, like Haskell, Scala or Clojure at the same time. With that in mind, we focus on relating functional concepts in a common language: Java.
Practical Functional Programming: The Virtues of Laziness
When you're new to Functional Programming, or struggling to learn it after coming from an Object Oriented background, you're likely to ask: "This is so different, what's the practical aspect?"